<abilities>
  <ability>
    <hideHitSplash>true</hideHitSplash>
    <name>Nature's Grasp</name>
    <key>natures_grasp</key>
    <skill>nature_magic</skill>
    <icon>naturemagic_9</icon>
    <tagline>"The forest holds fast, and does not yield."</tagline>
    <description>
      Bind a target within 5 tiles, immobilizing them for ⮃3 turns⮃.
      [p]Nature's Grasp is enhanced by nearby Bramble bushes, inflicting an additional 3 true damage per
      adjacent bush.
    </description>
    <type>Target</type>
    <subType>1_Abilities</subType>
    <abilitySoundPack>bind</abilitySoundPack>
    <cost>20.0</cost>
    <cooldown>8</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">5</params>
            <params type="height">5</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <usesAmmo>false</usesAmmo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>8</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>HasStat</type>
        <params>
          <params type="key">EnaliaAttunement</params>
          <params type="amount">2</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_bind</animation>
        <debuffs>
          <debuffs>
            <turns>3</turns>
            <name>Bind</name>
            <key>bind_1</key>
            <resistedBy>MagicWarding</resistedBy>
            <modifiers>
              <modifiers>
                <type>MovementDisabled</type>
                <amount>1.0</amount>
              </modifiers>
              <modifiers>
                <type>MobilityDisabled</type>
                <amount>1.0</amount>
              </modifiers>
            </modifiers>
          </debuffs>
        </debuffs>
        <specialModifiers>
          <specialModifiers>
            <type>EffectsOnly</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NonPhysical</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <targetEffects>
          <targetEffects>
            THEN CountAdjacentBrambles -> global_flag:bramble_count;
            THEN ModifyGlobalFlag -> global_flag:bramble_count, operation:multiply, amount:3;
            THEN DealTrueDamage -> use_global_flag:bramble_count,
                message:[format\:player]You[format\:normal] deal an additional
                    [color\:white\,font\:damage]{damage} true[format\:normal] damage
                    (bramble bushes);
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
