<abilities>
  <ability>
    <name>Bark Skin</name>
    <key>bark_skin</key>
    <skill>nature_magic</skill>
    <icon>naturemagic_5</icon>
    <tagline>"Who is more at home, at rest, at peace, than a tree?"</tagline>
    <description>
      Bark wraps around your skin making your bones unbreakable.
      [p]+4 protection, ⮃+30% physical resist⮃, and +100% cripple resist for 6 turns.
      [p]Requires at least 1 wood in your inventory. 10% chance to consume 1 wood on cast.
    </description>
    <type>Immediate</type>
    <subType>1_Abilities</subType>
    <abilitySoundPack>buff</abilitySoundPack>
    <cost>15.0</cost>
    <cooldown>12</cooldown>
    <immediateInfo>
      <xpGain>
        <skill>nature_magic</skill>
        <amount>6.0</amount>
        <amountToDisplay>0.0</amountToDisplay>
      </xpGain>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <effects>
        <effects>
          WITH ExitOnEffectFail;
          THEN ConsumeItem -> item:wood, chance:0.1;
          THEN ApplyStatusEffect -> key:bark_skin_status, target:player;
        </effects>
      </effects>
    </immediateInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>4</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>InventoryItem</type>
        <params>
          <params type="item">wood</params>
        </params>
      </requirements>
      <requirements>
        <type>HasStat</type>
        <params>
          <params type="key">EnaliaAttunement</params>
          <params type="amount">1</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
