<abilities>
  <ability>
    <clone>fortifying_care</clone>
    <key>fortifying_care_3</key>
    <description>
      Whenever a wound is cured using medicine, gain ⮃+20% wound resist⮃ and ⮃+20% mental warding⮃ for 12 turns.
      [p]Mental warding is the percent chance to negate incoming mental-based negative status effects.
      [p]Does not stack.
    </description>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY fortifying_care_mental_warding_3;
          WHEN PlayerHealsWound;
          THEN ApplyStatusEffect -> key:fortifying_care_status_3, refresh:true;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>fortifying_care_2</replaces>
    </unlockInfo>
  </ability>
</abilities>
