<abilities>
  <ability>
    <name>Expert Healer</name>
    <key>expert_healer</key>
    <skill>medicine</skill>
    <icon>expert_healer</icon>
    <description>
      Gain 10 health whenever a wound is cured using medicine.
    </description>
    <type>passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY expert_healer;
          WHEN PlayerHealsWound;
          THEN GiveHealth -> amount:10;
          THEN write_log -> text:Gained 10 health from Expert Healer.;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>3</requiredPoints>
        <requires>fortifying_care</requires>
      </unlockRequirements>
    </unlockInfo>
  </ability>
</abilities>
