<abilities>
  <ability>
    <name>Tenderize</name>
    <key>tenderize</key>
    <skill>maces</skill>
    <icon>tenderize</icon>
    <description>
      If both strikes of The Beatdown hit, the target is Tenderized for 5 turns (does not stack).
      [p]
      Tenderized: -15% physical resist and -15% wound resist.
    </description>
    <type>Upgrade</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY tenderize_the_beatdown_trigger;
          WHEN PlayerUsesAbility -> rootKey:the_beatdown;
          THEN ModifyGlobalFlag -> global_flag:the_beatdown_hit_count, operation:set, amount:0;
        </triggers>
        <triggers>
          KEY tenderize_hit_trigger;
          WHEN PlayerExecutesAbilityAttack -> abilityRoot:the_beatdown, didHit:true;
          THEN ModifyGlobalFlag -> global_flag:the_beatdown_hit_count, operation:add, amount:1;
        </triggers>
        <triggers>
          KEY tenderize_apply_trigger;
          WHEN PlayerAttackAnimationComplete -> abilityRoot:the_beatdown;
          IF NumberCompare -> key:{{G:the_beatdown_hit_count}}, greater_than:1;
          THEN ApplyStatusEffect -> key:tenderized_status, target:players_attack_target;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>the_beatdown</requires>
      </unlockRequirements>
    </unlockInfo>
  </ability>
</abilities>
