<abilities>
  <ability>
    <name>Cripple Defense</name>
    <key>cripple_defence</key>
    <skill>Maces</skill>
    <icon>cripple_defense</icon>
    <tagline>"I see the way you're hobbling around. It makes you all the more predictable."</tagline>
    <description>
      Receive 10% less damage for every cripple wound on the attacker.
    </description>
    <type>passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <perTargetModifiers>
        <whenToUse>playerToPlayer, notPlayerToPlayer</whenToUse>
        <executeAgainst>attacker</executeAgainst>
        <modifiers>
          <modifiers>
            <type>Damage</type>
            <amount>0.0</amount>
            <modifierConversion>
              <type>Quantifier</type>
              <multiplier>-0.1</multiplier>
              <quantifier>
                WoundCount -> crippled:true
              </quantifier>
            </modifierConversion>
          </modifiers>
        </modifiers>
      </perTargetModifiers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>exploit_weakness OR bake_and_shake</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Mace</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
