<abilities>
  <ability>
    <name>Blurring Speed</name>
    <key>blurring_speed</key>
    <skill>maces</skill>
    <icon>blurring_speed</icon>
    <description>
      While High Grip is active, each hit grants a stack of Blurring Speed, up to a maximum of 10
      stacks.
      [p]
      Each stack grants +3 Dodge.
      [p]
      Missing an attack removes all stacks.
      Failing to hit for a turn removes 1 stack.
    </description>
    <type>Upgrade</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY blurring_speed_attack_stack_trigger;
          WHEN PlayerHits -> isDirectPhysicalAttack:true;
          THEN ModifyGlobalFlag -> global_flag:blurring_speed_stacks, operation:add, amount:1;
          THEN ModifyGlobalFlag -> global_flag:blurring_speed_stacks, operation:min, amount:10;
          THEN ApplyStatusEffect -> key:blurring_speed_status;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requiresAbility>high_grip</requiresAbility>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Condition</type>
        <params>
          <params type="condition">HasStatusEffect -> key:high_grip, starts_with:true</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
