<abilities>
  <ability>
    <name>Barbaric Breakthrough</name>
    <key>barbaric_breakthrough</key>
    <skill>Maces</skill>
    <icon>barbaric_breakthrough</icon>
    <tagline>"Bones? You mean bonemeal?"</tagline>
    <description>
      Enter stance with 9 turns duration.
      [p]
      Using a bludgeon or mace ability extends the duration by
      {{calculator -> key:barbaric_breakthrough_extend_calculator, pluralize:turn}}.
      [p]
      Gain ⮃+30% cripple chance⮃ and ⮃+5 accuracy⮃.
    </description>
    <type>Stance</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>stance_default</abilitySoundPack>
    <cost>35.0</cost>
    <cooldown>5</cooldown>
    <stanceInfo>
      <turns>9</turns>
      <extenders>
        <extenders>
          <type>UseAbility</type>
          <amount>1</amount>
          <params>
            <params type="skill">Maces</params>
          </params>
        </extenders>
        <extenders>
          <type>UseAbility</type>
          <amount>1</amount>
          <params>
            <params type="skill">Bludgeons</params>
          </params>
        </extenders>
      </extenders>
      <modifiers>
        <modifiers>
          <type>CrippleChance</type>
          <amount>0.3</amount>
        </modifiers>
        <modifiers>
          <type>Accuracy</type>
          <amount>5.0</amount>
        </modifiers>
      </modifiers>
      <effects>
        <effects>
          THEN ShowAnimation -> key:barbaric_breakthrough;
        </effects>
      </effects>
    </stanceInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:exploit_weakness,
            text:+12% damage per cripple wound on target.}}
      </extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:barbaric_persistence,
            text:+1 turn to duration extension.}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Mace</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
