<abilities>
  <ability>
    <name>Overload</name>
    <key>overload</key>
    <skill>fulmination</skill>
    <icon>overload</icon>
    <description>
      Gain 1 stack of Overload when casting Tyros-attuned spells.

      [p]On basic attack: consume all Overload stacks to deal +3 thunder damage per stack to the target.
      [p]At 5 stacks: the next targeted Fulmination spell consumes all stacks to deal +100% thunder damage and
      has +100% stun chance.
      [p]If no new stacks are gained in ⮃3 turns⮃, lose 1 stack. Maximum ⮃5 stacks⮃.
    </description>
    <type>Passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY overload_gain_stack;
          WHEN PlayerUsesAbility -> hasStatRequirement:TyrosAttunement,
          exclude_root_abilities:phase_instability;
          AND NOT HasStatusEffect -> key:overload_status, target:player;
          THEN ApplyStatusEffect -> key:overload_status, target:player;
        </triggers>
      </triggers>
      <attackModifiers>
        <attackModifiers>
          <type>OverloadCustomBehavior</type>
        </attackModifiers>
      </attackModifiers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>galvanic_bloom OR static_lance</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>HasStat</type>
        <params>
          <params type="key">TyrosAttunement</params>
          <params type="amount">1</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
