<abilities>
  <ability>
    <clone>galvanic_bloom</clone>
    <key>galvanic_bloom_2</key>
    <description>
      Deal ⮃6-16 thunder damage⮃ to tiles in a cross shape, up to ↓6 tiles away↓, with an ⮃12% stun chance⮃.
      [p]Targeted tiles remain electrified for 5 turns, dealing 5 thunder damage per turn.
    </description>
    <cooldown>9</cooldown>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>galvanic_bloom</replaces>
    </unlockInfo>
    <attacks>
      <attacks>
        <count>0</count>
        <modifiers>
          <modifiers>
            <type>MinimumThunderDamage</type>
            <amount>6.0</amount>
          </modifiers>
          <modifiers>
            <type>MaximumThunderDamage</type>
            <amount>16.0</amount>
          </modifiers>
          <modifiers>
            <type>StunChance</type>
            <amount>0.12</amount>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>IgnoreBaseDamage</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>AlwaysHit</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NoSlide</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <tileEffects>
          <tileEffects>
            THEN PlaceFeature -> key:electrified_tile, positionSource:entity, delay:200;
          </tileEffects>
        </tileEffects>
        <originTileEffects>
          <originTileEffects>
            THEN ShowAnimation -> key:galvanic_bloom;
          </originTileEffects>
        </originTileEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
