<abilities>
  <ability>
    <name>Galvanic Bloom</name>
    <key>galvanic_bloom</key>
    <skill>fulmination</skill>
    <icon>galvanic_bloom</icon>
    <description>
      Deal ⮃5-15 thunder damage⮃ to tiles in a cross shape, up to 6 tiles away, with a ⮃10% stun chance⮃.
      [p]Targeted tiles remain electrified for 5 turns, dealing 5 thunder damage per turn.
    </description>
    <type>Target</type>
    <abilitySoundPack>galvanic_bloom</abilitySoundPack>
    <cost>40.0</cost>
    <cooldown>10</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>true</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">6</params>
            <params type="height">6</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>cross</type>
          <params>
            <params type="length">1</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <usesAmmo>false</usesAmmo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:crackling_touch}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>HasStat</type>
        <params>
          <params type="key">TyrosAttunement</params>
          <params type="amount">1</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <modifiers>
          <modifiers>
            <type>MinimumThunderDamage</type>
            <amount>5.0</amount>
          </modifiers>
          <modifiers>
            <type>MaximumThunderDamage</type>
            <amount>15.0</amount>
          </modifiers>
          <modifiers>
            <type>StunChance</type>
            <amount>0.1</amount>
          </modifiers>
        </modifiers>
        <specialModifiers>
          <specialModifiers>
            <type>IgnoreBaseDamage</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>AlwaysHit</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NoSlide</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <tileEffects>
          <tileEffects>
            THEN PlaceFeature -> key:electrified_tile, positionSource:entity, delay:200;
          </tileEffects>
        </tileEffects>
        <originTileEffects>
          <originTileEffects>
            THEN ShowAnimation -> key:galvanic_bloom;
          </originTileEffects>
        </originTileEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
