<abilities>
  <ability>
    <name>Chain Lightning</name>
    <key>chain_lightning</key>
    <skill>fulmination</skill>
    <icon>chain_lightning</icon>
    <description>
      Unleash a surge of thunder that strikes a primary target up to 6 tiles away for ⮃16 thunder damage⮃,
      then
      arcs to up to 2 nearby enemies within 4 tiles, continuing to arc as long as there are valid targets.
      [p]Each arc deals ⮃60% of the previous damage⮃. A target can only be struck once.
    </description>
    <type>Target</type>
    <cost>55.0</cost>
    <cooldown>16</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">6</params>
            <params type="height">6</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <usesAmmo>false</usesAmmo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>3</requiredPoints>
        <requires>overload OR static_field</requires>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:crackling_touch}}
      </extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:chain_rebound, text:After Chain Lightning arcs\, deal rebound damage to
        the
        initial target.}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>HasStat</type>
        <params>
          <params type="key">TyrosAttunement</params>
          <params type="amount">2</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <specialModifiers>
          <specialModifiers>
            <type>EffectsOnly</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NoSlide</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IsMagic</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <targetEffects>
          <targetEffects>
            THEN ChainLightning -> initialDamage:16, arcCount:2, arcRange:4, damageDecay:0.60,
            animation:chain_lightning, sound:lightning_spell_08;
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
