<abilities>
  <ability>
    <clone>savage_efficiency</clone>
    <key>savage_efficiency_2</key>
    <description>
      While Battle Trance is active, whenever an opponent attacks you, ⮃15% chance⮃ to gain "Savage
      Efficiency"
      status effect for remainder of the stance.
      [p]Savage Efficiency gives ⮃+30% reduced energy cost⮃ for ranged and melee abilities.
      [p]Only one Savage Efficiency can be active at a time.
    </description>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY savage_efficiency_trigger;
          WHEN PlayerIsAttacked -> chance:0.15;
          THEN ApplyStatusEffect -> key:savage_efficiency_status_2, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requiresAbility>battle_trance</requiresAbility>
      </unlockRequirements>
      <replaces>savage_efficiency</replaces>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <name>Savage Efficiency</name>
        <key>savage_efficiency_status_2</key>
        <icon>savage_efficiency</icon>
        <allowMany>false</allowMany>
        <hasTurns>false</hasTurns>
        <modifiers>
          <modifiers>
            <type>MeleeCostReduction</type>
            <amount>0.3</amount>
          </modifiers>
          <modifiers>
            <type>RangedCostReduction</type>
            <amount>0.3</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
