<abilities>
  <ability>
    <name>Predatory Leap</name>
    <key>predatory_leap</key>
    <skill>dreadheart</skill>
    <icon>predatory_leap</icon>
    <description>
      Lunge to and attack a target within {{stat -> key:LungeRangeBoost, add:3, pluralize:tile}}, with ⮃+15 accuracy⮃, and ⮃+15% life steal⮃.
      [p]The energy cost is equal to your current health percentage. This cost is not reduced by energy reduction bonuses.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <cost>0.0</cost>
    <dynamicCost>healthPercent</dynamicCost>
    <cooldown>1</cooldown>
    <targetInfo>
      <type>Lunge</type>
      <lungeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">3</params>
            <params type="height">3</params>
            <params type="expandStat">LungeRangeBoost</params>
          </params>
        </selectionArea>
      </lungeTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
      <jumpEffects>
        <jumpEffect>
          ShowAnimation -> key:dustring;
        </jumpEffect>
      </jumpEffects>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>3</requiredPoints>
        <requires>primal_fury</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>MobilityEnabled</type>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_stab_02</animation>
        <modifiers>
          <modifiers>
            <type>Accuracy</type>
            <amount>15.0</amount>
          </modifiers>
          <modifiers>
            <type>LifeSteal</type>
            <amount>0.15</amount>
          </modifiers>
        </modifiers>
      </attacks>
    </attacks>
  </ability>
</abilities>
