<abilities>
  <ability>
    <clone>battle_trance</clone>
    <key>battle_trance_4</key>
    <description>
      Enter a stance with ⮃12 turn duration⮃.
      [p]When activating the stance, gain 1% increased damage for each 1% of missing health, and ⮃+25
      decapitation⮃.
      [p]Killing an enemy extends the stance by 3 turns.
      [p]This ability can only be activated if you were attacked during the previous turn.
    </description>
    <stanceInfo>
      <turns>12</turns>
      <extenders>
        <extenders>
          <type>OnKill</type>
          <amount>3</amount>
        </extenders>
      </extenders>
      <modifiers>
        <modifiers>
          <type>Decapitation</type>
          <amount>25.0</amount>
        </modifiers>
        <modifiers>
          <type>Damage</type>
          <amount>0.0</amount>
          <modifierConversion>
            <type>Flag</type>
            <flag>battle_trance_missing_health</flag>
            <multiplier>1.0</multiplier>
          </modifierConversion>
        </modifiers>
      </modifiers>
      <immediateEffects>
        <immediateEffects>
          <type>BattleTranceMissingHealth</type>
        </immediateEffects>
      </immediateEffects>
      <exitActions>
        <exitActions>
          THEN RemoveStatusEffect -> key:savage_swings_status, starts_with:true;
          THEN RemoveStatusEffect -> key:savage_bleed_status, starts_with:true;
          THEN RemoveStatusEffect -> key:savage_efficiency_status, starts_with:true;
        </exitActions>
      </exitActions>
    </stanceInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>17</requiredLevel>
        <requiredPoints>3</requiredPoints>
      </unlockRequirements>
      <replaces>battle_trance_3</replaces>
    </unlockInfo>
  </ability>
</abilities>
