<abilities>
  <ability>
    <name>Razor Juggler</name>
    <key>razor_juggler</key>
    <skill>Daggers</skill>
    <icon>razor_juggler</icon>
    <tagline>"How many cuts does it take to end a fool?"</tagline>
    <description>
      Whenever you crit, gain +5% crit chance on your next turn.
      [p]This bonus stacks for each consecutive crit, granting a maximum of +50% crit chance.
    </description>
    <type>Passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY razor_juggler_trigger;
          WHEN PlayerAttacks -> requiresCrit:true;
          THEN ModifyGlobalFlag -> global_flag:razor_juggler_crits, operation:add, amount:1;
          THEN ModifyGlobalFlag -> global_flag:razor_juggler_crits, operation:minimum, amount:10;
          THEN ApplyStatusEffect -> key:razor_juggler_status, target:player, refresh:true;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>knife_handler</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Dagger</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
