<abilities>
  <ability>
    <name>Heel Cut</name>
    <key>heel_cut</key>
    <skill>Daggers</skill>
    <icon>heel_cut</icon>
    <tagline>They stumbled and bled. And in their helplessness, they realized the chase was over.</tagline>
    <description>
      Cut your enemies heel, dealing 10 true damage with +100% bleed chance.
      [p]Target is immobilized for ⮃3 turns⮃.
      [p]This ability cannot miss.
    </description>
    <type>Target</type>
    <cost>25.0</cost>
    <cooldown>18</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
            <params type="expandStat">Range</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:crimson_slash}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Dagger</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_smash_03</animation>
        <modifiers>
          <modifiers>
            <type>true_damage</type>
            <amount>10.0</amount>
          </modifiers>
          <modifiers>
            <type>BleedChance</type>
            <amount>1.0</amount>
          </modifiers>
          <modifiers>
            <type>BleedDoublingChance</type>
            <amount>1.0</amount>
            <requirements>
              <requirements>
                <type>ability_unlocked</type>
                <params>
                  <params type="key">crimson_slash</params>
                </params>
              </requirements>
            </requirements>
          </modifiers>
        </modifiers>
        <debuffs>
          <debuffs>
            <turns>3</turns>
            <name>Immobilized</name>
            <key>immobilized_1</key>
            <resistedBy>PhysicalWarding</resistedBy>
            <modifiers>
              <modifiers>
                <type>MovementDisabled</type>
                <amount>1.0</amount>
              </modifiers>
            </modifiers>
          </debuffs>
        </debuffs>
        <specialModifiers>
          <specialModifiers>
            <type>AlwaysHit</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>IgnoreRegularDamage</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
      </attacks>
    </attacks>
  </ability>
</abilities>
