<abilities>
  <ability>
    <name>Deadly Dance</name>
    <key>deadly_dance</key>
    <skill>Daggers</skill>
    <icon>deadly_dance</icon>
    <tagline>
      "This dance is one I never tire of."
    </tagline>
    <description>
      Perform an attack with +35% crit chance, then move to the tile directly behind your target, gaining +10 Dodge until your next turn.
      [p]Requires the target to have an empty tile behind them.
    </description>
    <type>Target</type>
    <abilitySoundPack>dash</abilitySoundPack>
    <cost>30.0</cost>
    <cooldown>7</cooldown>
    <targetInfo>
      <type>Lunge</type>
      <lungeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">1</params>
            <params type="height">1</params>
          </params>
        </selectionArea>
        <isRear>true</isRear>
      </lungeTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
      <jumpEffects>
        <jumpEffect>
          ShowAnimation -> key:dustring;
          PlaySound -> key:dash;
        </jumpEffect>
        <jumpEffect>
          ApplyStatusEffect -> key:deadly_dance_status, target:player;
        </jumpEffect>
      </jumpEffects>
    </targetInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>-1</autoDiscover>
      <unlockRequirements>
        <requiredLevel>12</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Dagger</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_stab_03</animation>
        <modifiers>
          <modifiers>
            <type>CritChance</type>
            <amount>0.35</amount>
          </modifiers>
        </modifiers>
      </attacks>
    </attacks>
  </ability>
</abilities>
