<abilities>
  <ability>
    <name>Noble Steel Resonance</name>
    <key>noble_steel_resonance</key>
    <skill>chivalry</skill>
    <icon>noble_steel_resonance</icon>
    <tagline>"A true hero carries Ahnais in his heart."</tagline>
    <description>
      Firmly embed your weapon into the ground, sending forth a resonating shockwave that weakens
      the defenses of all targets in its path.
      [p]Requires an adjacent empty tile to target and hits all targets adjacent to the selected tile.
      [p]Targets hit by the shockwave have their dodge reduced by 15 and their physical resistance
      reduced by 15% for 6 turns.
    </description>
    <type>Target</type>
    <subType>1_Abilities</subType>
    <cost>40.0</cost>
    <cooldown>20</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>false</allowCreature>
            <allowEmpty>true</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">1</params>
            <params type="height">1</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>true</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">1</params>
            <params type="height">1</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <usesAmmo>false</usesAmmo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>3</requiredPoints>
        <requires>last_stand OR vanguards_edge</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Melee</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>calming</animation>
        <specialModifiers>
          <specialModifiers>
            <type>EffectsOnly</type>
            <amount>0</amount>
          </specialModifiers>
          <specialModifiers>
            <type>NonPhysical</type>
            <amount>0</amount>
          </specialModifiers>
        </specialModifiers>
        <targetEffects>
          <targetEffects>
            apply_status_effect -> key:noble_steel_resonance_1;
            PlaySound -> key:shadow_attack_3;
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
