<abilities>
  <ability>
    <name>Bravery</name>
    <key>bravery</key>
    <skill>chivalry</skill>
    <icon>bravery</icon>
    <tagline>"A day may come when the courage of man fails... but it is not this day!"</tagline>
    <description>
      While 2 or more enemies are in adjacent tiles gain +10% physical resist, plus an additional
                      0.25% physical resist for each chivalry level.

    </description>
    <type>passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY bravery_status_1;
          WHEN PlayerTurnStart;
          AND EnemiesNearby -> enemies:2, distance:1;
          THEN ApplyStatusEffect -> key:bravery_status, target:player, maximum:1;
          ELSE RemoveStatusEffect -> key:bravery_status, target:player;
        </triggers>
        <triggers>
          KEY bravery_status;
          WHEN PlayerTurnComplete;
          AND EnemiesNearby -> enemies:2, distance:1;
          THEN ApplyStatusEffect -> key:bravery_status, target:player, maximum:1;
          ELSE RemoveStatusEffect -> key:bravery_status, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>on_guard</requires>
      </unlockRequirements>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <name>Bravery</name>
        <key>bravery_status</key>
        <icon>bravery</icon>
        <hasTurns>false</hasTurns>
        <modifiers>
          <modifiers>
            <type>PhysicalResist</type>
            <amount>0.1</amount>
          </modifiers>
          <modifiers>
            <type>PhysicalResist</type>
            <amount>0.0025</amount>
            <multiplier>Chivalry</multiplier>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
