<abilities>
  <ability>
    <name>Toe Crusher</name>
    <key>toe_crusher</key>
    <skill>bludgeons</skill>
    <icon>toe_crusher</icon>
    <tagline>"You're not going anywhere."</tagline>
    <description>
      Slam your weapon right down on to their littlest appendages, dealing ⮃-20% damage⮃.
      [p]
      On a successful hit, hampers your foe for 3 turns. Does not stack.
      [p]
      Hamper reduces damage output by ⮃25%⮃, attack speed by ⮃25⮃, and movement speed by ⮃25⮃.
    </description>
    <type>Target</type>
    <abilitySoundPack>club</abilitySoundPack>
    <cost>25.0</cost>
    <cooldown>3</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
            <params type="expandStat">Range</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Bludgeon</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_smash_01</animation>
        <modifiers>
          <modifiers>
            <type>Damage</type>
            <amount>-0.2</amount>
          </modifiers>
        </modifiers>
        <targetEffects>
          <targetEffects>
            ApplyStatusEffect -> key:hampered_status_1, refresh:true;
          </targetEffects>
        </targetEffects>
      </attacks>
    </attacks>
  </ability>
</abilities>
