<abilities>
  <ability>
    <name>Zero Hesitation</name>
    <key>zero_hesitation</key>
    <skill>blades</skill>
    <icon>zero_hesitation</icon>
    <tagline>
      "That moment of hesitation - the time it takes to think, to plan, to strike - is the moment you
      die."
    </tagline>
    <description>
      Whenever you kill an enemy, instantly recover 10 energy and increases your movement speed by
      10 for the next 2 turns.
      [p]If you are already affected by Zero Hesitation, the duration is extended by 2 turns.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY zero_hesitation_status;
          WHEN PlayerKillsEnemy;
          IF HasStatusEffect -> key:zero_hesitation_status;
          THEN ExtendStatusEffect -> key:zero_hesitation_status, amount:3;
          ELSE ApplyStatusEffect -> key:zero_hesitation_status, target:player;
        </triggers>
        <triggers>
          KEY zero_hesitation_bonus;
          WHEN PlayerKillsEnemy;
          THEN GiveEnergy -> amount:10;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>3</requiredPoints>
        <requires>advanced_bladework</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Blade</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>2</turns>
        <name>Zero Hesitation</name>
        <key>zero_hesitation_status</key>
        <icon>zero_hesitation</icon>
        <skipFirstTurn>true</skipFirstTurn>
        <modifiers>
          <modifiers>
            <type>MoveSpeedBonus</type>
            <amount>10.0</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
