<abilities>
  <ability>
    <name>Arcing Blade</name>
    <key>arcing_blade</key>
    <skill>blades</skill>
    <icon>arcing_blade</icon>
    <tagline>"They'll never see THIS coming."</tagline>
    <description>
      Perform an attack on all adjacent targets with +10% crit chance.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>arcing_blade</abilitySoundPack>
    <cost>45.0</cost>
    <cooldown>8</cooldown>
    <targetInfo>
      <type>AutoSelf</type>
      <autoSelfTargeting>
        <targetArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
            <params type="expandStat">Range</params>
          </params>
        </targetArea>
      </autoSelfTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
    </targetInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:crosscut, text:+20% crit chance to enemies on diagonal tiles.}}
      </extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:precision_flourish, text:+5% crit chance for each enemy hit.}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Blade</params>
        </params>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_slash_01</animation>
        <perTargetModifiers>
          <modifiers>
            <modifiers>
              <type>CritChance</type>
              <amount>0.2</amount>
              <requirements>
                <requirements>
                  <type>ability_unlocked</type>
                  <params>
                    <params type="key">crosscut</params>
                  </params>
                </requirements>
                <requirements>
                  <type>DiagonalPositionToPlayer</type>
                </requirements>
              </requirements>
            </modifiers>
          </modifiers>
        </perTargetModifiers>
        <modifiers>
          <modifiers>
            <type>CritChance</type>
            <amount>0.1</amount>
          </modifiers>
        </modifiers>
      </attacks>
    </attacks>
  </ability>
</abilities>
