<abilities>
  <ability>
    <name>Vengeful Defiance</name>
    <key>vengeful_defiance</key>
    <skill>Axes</skill>
    <icon>vengeful_defiance</icon>
    <tagline>"What's this, a scratch? Ha! I'll grind your bones to dust for this."</tagline>
    <description>
      Every time an enemy attack causes you to receive a wound, gain +5 max damage, and +10% crit damage for
      20 turns.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY vengeful_defiance_trigger;
          WHEN PlayerIsAttacked -> requiresWound:true;
          THEN ApplyStatusEffect -> key:vengeful_defiance, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requires>axe_brutality</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Axe</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>20</turns>
        <name>Vengeful Defiance</name>
        <key>vengeful_defiance</key>
        <allowMany>true</allowMany>
        <modifiers>
          <modifiers>
            <type>MaximumDamage</type>
            <amount>5.0</amount>
          </modifiers>
          <modifiers>
            <type>CritDamage</type>
            <amount>0.1</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
