<abilities>
  <ability>
    <clone>street_sweeper</clone>
    <key>street_sweeper_2</key>
    <description>
      Enter stance with 10 turn duration. Killing an enemy will extend the stance duration by 1 turn.
      [p]Gain ⮃+80% multistrike⮃ but reduce move speed by 20.
    </description>
    <cooldown>18</cooldown>
    <stanceInfo>
      <turns>10</turns>
      <extenders>
        <extenders>
          <type>OnKill</type>
          <amount>1</amount>
        </extenders>
      </extenders>
      <modifiers>
        <modifiers>
          <type>MultiStrike</type>
          <amount>0.8</amount>
        </modifiers>
        <modifiers>
          <type>MoveSpeedBonus</type>
          <amount>-20.0</amount>
        </modifiers>
      </modifiers>
      <triggers>
        <triggers>
          KEY relentless_pursuit_trigger;
          WHEN PlayerKillsEnemy;
          IF PlayerHasAbility -> key:relentless_pursuit;
          THEN ExtendStatusEffect -> key:street_sweeper, amount:2;
          ELSE ExtendStatusEffect -> key:street_sweeper, amount:1;
        </triggers>
        <triggers>
          KEY blood_splatter_trigger_1;
          WHEN PlayerKillsEnemy;
          IF PlayerHasAbility -> key:blood_splatter;
          AND PlayerHitTargetWithLastAttack -> target:player_last_killed;
          THEN DealTrueDamageAdjacent -> amount:8, animation:bloodspatter_02, target:player_last_killed;
          THEN PlaySound -> key:blood_splat;
          THEN ShowAnimation -> key:bloodspatter_01, target:player_last_killed;
          THEN write_log -> logAfterCombat:true, text:{TARGET_NAME} explodes in a splash of blood (Blood Splatter), type:combat;
        </triggers>
      </triggers>
    </stanceInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
      <replaces>street_sweeper</replaces>
    </unlockInfo>
  </ability>
</abilities>
