<abilities>
  <ability>
    <name>Street Sweeper</name>
    <key>street_sweeper</key>
    <skill>axes</skill>
    <icon>street_sweeper</icon>
    <tagline>"Time to take out the trash."</tagline>
    <description>
      Enter stance with 10 turn duration. Killing an enemy will extend the stance duration by 1 turn.
      [p]Gain ⮃+60% multistrike⮃ but reduce move speed by 20.
    </description>
    <type>Stance</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>stance_default</abilitySoundPack>
    <cost>20.0</cost>
    <cooldown>20</cooldown>
    <stanceInfo>
      <turns>10</turns>
      <modifiers>
        <modifiers>
          <type>MultiStrike</type>
          <amount>0.6</amount>
        </modifiers>
        <modifiers>
          <type>MoveSpeedBonus</type>
          <amount>-20.0</amount>
        </modifiers>
      </modifiers>
      <triggers>
        <triggers>
          KEY relentless_pursuit_trigger;
          WHEN PlayerKillsEnemy;
          IF PlayerHasAbility -> key:relentless_pursuit;
          THEN ExtendStatusEffect -> key:street_sweeper, amount:2;
          ELSE ExtendStatusEffect -> key:street_sweeper, amount:1;
        </triggers>
        <triggers>
          KEY blood_splatter_trigger_1;
          WHEN PlayerKillsEnemy;
          IF PlayerHasAbility -> key:blood_splatter;
          AND PlayerHitTargetWithLastAttack -> target:player_last_killed;
          THEN DealTrueDamageAdjacent -> amount:8, animation:bloodspatter_02, target:player_last_killed;
          THEN PlaySound -> key:blood_splat;
          THEN ShowAnimation -> key:bloodspatter_01, target:player_last_killed;
          THEN write_log -> logAfterCombat:true, text:{TARGET_NAME} explodes in a splash of blood (Blood Splatter), type:combat;
        </triggers>
      </triggers>
    </stanceInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>4</requiredPoints>
        <requires>log_chopper</requires>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:relentless_pursuit, text:+1 stance duration on kill.}}
      </extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:blood_splatter}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Axe</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
