<abilities>
  <ability>
    <name>Deep Gashes</name>
    <key>deep_gashes</key>
    <skill>Axes</skill>
    <icon>deep_gashes</icon>
    <tagline>"Rage. Grief. Sorrow. Let them come, and with each hack of my axe, I'll lay them bare."</tagline>
    <description>
      Axe attacks gain +5% bleed chance.
      [p]Whenever you hit an enemy with a targeted weapon ability, trigger Hemorrhage, causing each of the target's
      bleed wounds to deal double damage for 5 turns.
    </description>
    <type>Passive</type>
    <passiveInfo>
      <modifiers>
        <modifiers>
          <type>BleedChance</type>
          <amount>0.05</amount>
        </modifiers>
      </modifiers>
      <triggers>
        <triggers>
          KEY deep_gashes_trigger;
          WHEN AbilityStageEnteredPostTargetEffects;
          AND PlayerCurrentAbilityIs -> isMelee:true;
          THEN DeepGashesHemorrhage -> cleanupStatus:hemorrhage_turn_cleanup;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>3</requiredPoints>
        <requires>log_chopper</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Axe</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>
