<abilities>
  <ability>
    <name>Blood Gamble</name>
    <key>blood_gamble</key>
    <skill>axes</skill>
    <icon>blood_gamble</icon>
    <tagline>"Rage is a red dawn, and my axe its bloody light."</tagline>
    <description>
      Lunge at a target up to {{stat -> key:LungeRangeBoost, add:2, pluralize:tile}} away, striking with +75%
      bleed chance, +10 maximum damage, and -10 minimum damage.
    </description>
    <type>Target</type>
    <subType>2_Abilities</subType>
    <cost>35.0</cost>
    <cooldown>7</cooldown>
    <targetInfo>
      <type>Lunge</type>
      <lungeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>true</allowCreature>
            <allowEmpty>false</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">2</params>
            <params type="height">2</params>
            <params type="expandStat">LungeRangeBoost</params>
          </params>
        </selectionArea>
      </lungeTargeting>
      <abilityUseTime>
        <type>weapon</type>
      </abilityUseTime>
      <jumpEffects>
        <jumpEffect>
          ShowAnimation -> key:dustring;
          PlaySound -> key:dash;
        </jumpEffect>
      </jumpEffects>
    </targetInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>-1</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">axe</params>
        </params>
      </requirements>
      <requirements>
        <type>MobilityEnabled</type>
      </requirements>
    </requirements>
    <attacks>
      <attacks>
        <count>0</count>
        <animation>spell_slash_03</animation>
        <modifiers>
          <modifiers>
            <type>BleedChance</type>
            <amount>0.75</amount>
          </modifiers>
          <modifiers>
            <type>MaximumDamage</type>
            <amount>10.0</amount>
          </modifiers>
          <modifiers>
            <type>MinimumDamage</type>
            <amount>-10.0</amount>
          </modifiers>
        </modifiers>
      </attacks>
    </attacks>
  </ability>
</abilities>
