<abilities>
  <ability>
    <name>Shadow Mirage</name>
    <key>shadow_mirage</key>
    <skill>athletics</skill>
    <icon>shadow_mirage</icon>
    <tagline>"Move faster than their eyes can follow, and let them swing at shadows."</tagline>
    <description>
      Whenever you dash, jump, or lunge, leave behind a shadow copy of yourself for 3 turns or until it is destroyed.
      [p]Enemies will target the shadow as if it were an enemy.
      [p]{{abilityStatusCooldown -> status:shadow_mirage_cooldown, ability:shadow_mirage, default:25}}
    </description>
    <type>passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY shadow_mirage_trigger;
          WHEN PlayerAttackAnimationComplete -> requiresJumpDistance:1;
          AND NOT HasStatusEffect -> key:shadow_mirage_cooldown;
          THEN ApplyStatusEffect -> key:shadow_mirage_cooldown, target:player;
          THEN SummonPlayerShadow;

        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>dance_of_shadows</requires>
      </unlockRequirements>
    </unlockInfo>
  </ability>
</abilities>
