<abilities>
  <ability>
    <name>Jump</name>
    <key>jump_3</key>
    <skill>athletics</skill>
    <icon>jump</icon>
    <tagline>"Leap before you look."</tagline>
    <description>
      Perform an epic jump past enemies and over obstacles, allowing a quick reposition up
      to {{stat -> key:JumpRangeBoost, add:3, pluralize:tile}} away.
    </description>
    <type>Target</type>
    <cost>30.0</cost>
    <cooldown>10</cooldown>
    <targetInfo>
      <type>TileSelection</type>
      <aoeTargeting>
        <selectionArea>
          <type>square</type>
          <allowTargets>
            <allowCreature>false</allowCreature>
            <allowEmpty>true</allowEmpty>
            <allowPlayer>false</allowPlayer>
          </allowTargets>
          <params>
            <params type="width">3</params>
            <params type="height">3</params>
            <params type="expandStat">JumpRangeBoost</params>
          </params>
        </selectionArea>
        <targetArea>
          <type>square</type>
          <params>
            <params type="width">0</params>
            <params type="height">0</params>
          </params>
        </targetArea>
      </aoeTargeting>
      <usesAmmo>false</usesAmmo>
      <xpGain>
        <skill>athletics</skill>
        <amount>5.0</amount>
        <amountToDisplay>0.0</amountToDisplay>
      </xpGain>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <isJump>true</isJump>
      <jumpEffects>
        <jumpEffect>
          ShowAnimation -> key:dustring;
          PlaySound -> key:dash;
        </jumpEffect>
      </jumpEffects>
    </targetInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
      <replaces>jump_2</replaces>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>MobilityEnabled</type>
      </requirements>
    </requirements>
  </ability>
</abilities>
