<abilities>
  <ability>
    <name>Evasive Fury</name>
    <key>evasive_fury</key>
    <skill>athletics</skill>
    <icon>evasive_fury</icon>
    <tagline>"I'm not just fast, I'm the fastest."</tagline>
    <description>Whenever you dodge an attack, you gain +10 movement speed for 2 turns.</description>
    <type>passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY evasive_fury_trigger;
          WHEN PlayerIsAttacked -> attackDodged:true;
          THEN ApplyStatusEffect -> key:evasive_fury_status, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requires>perfect_form</requires>
      </unlockRequirements>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <turns>2</turns>
        <name>Evasive Fury</name>
        <key>evasive_fury_status</key>
        <icon>evasive_fury</icon>
        <modifiers>
          <modifiers>
            <type>MoveSpeedBonus</type>
            <amount>10.0</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
