<abilities>
  <ability>
    <name>Dance of Shadows</name>
    <key>dance_of_shadows</key>
    <skill>athletics</skill>
    <icon>dance_of_shadows</icon>
    <tagline>
      "It feels as if one were channeling. The air thickens, and ripples form around the body. A soundless
                      dance that evades the comprehending eye."
    </tagline>
    <description>
      Whenever you take damage from an attack, 1% chance per athletics level to gain "Dance of Shadows" status
      effect for 3 turns.
      [p]"Dance of Shadows" gives 5 dodge, 5% crit resist, and can be stacked multiple times.
    </description>
    <type>passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY dance_of_shadows_trigger;
          WHEN PlayerIsAttacked -> chance:0.01, damageDealt:true, skillScaling:athletics;
          THEN ApplyStatusEffect -> key:dance_of_shadows_status, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requires>perfect_form</requires>
      </unlockRequirements>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <turns>3</turns>
        <name>Dance of Shadows</name>
        <key>dance_of_shadows_status</key>
        <icon>dance_of_shadows</icon>
        <allowMany>true</allowMany>
        <modifiers>
          <modifiers>
            <type>Dodge</type>
            <amount>5.0</amount>
          </modifiers>
          <modifiers>
            <type>CritResist</type>
            <amount>0.05</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
