<abilities>
  <ability>
    <name>Aerialist</name>
    <key>aerialist</key>
    <skill>athletics</skill>
    <icon>aerialist</icon>
    <tagline>"The wind is my ally. It lifts me up and carries me away."</tagline>
    <description>
      Whenever you jump, lunge, or dash gain 10% physical resist per tile travelled, up to 30%, for 2 turns.
    </description>
    <type>passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY aerialist_trigger;
          WHEN PlayerAttackAnimationComplete -> requiresJumpDistance:1;
          THEN ModifyGlobalFlag -> global_flag:aerialist_jump_distance, operation:set, amount:{{Q:last_turn_jump_distance}};
          THEN ModifyGlobalFlag -> global_flag:aerialist_jump_distance, operation:minimum, amount:3;
          THEN ApplyStatusEffect -> key:aerialist_status, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoUnlock>-1</autoUnlock>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requires>jump</requires>
      </unlockRequirements>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <turns>2</turns>
        <name>Aerialist</name>
        <key>aerialist_status</key>
        <icon>aerialist</icon>
        <skipFirstTurn>true</skipFirstTurn>
        <modifiers>
          <modifiers>
            <type>PhysicalResist</type>
            <amount>0.0</amount>
            <modifierConversion>
              <type>Flag</type>
              <flag>aerialist_jump_distance</flag>
              <multiplier>0.1</multiplier>
            </modifierConversion>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
