<abilities>
  <ability>
    <name>Power Draw</name>
    <key>power_draw</key>
    <skill>archery</skill>
    <icon>archery_1</icon>
    <tagline>"Hopefully the bow doesn't snap in half like last time."</tagline>
    <description>
      For the next ⮃10 turns⮃ your bow attacks gain +1 range, +15% damage, and +30% armor penetration, but reduces
      your attack speed by 25.
      [p]Arrows fired while Power Draw is active have a greater chance of breaking, reducing ammo recovery by 15%.
    </description>
    <type>Immediate</type>
    <subType>2_Abilities</subType>
    <cost>40.0</cost>
    <cooldown>15</cooldown>
    <immediateInfo>
      <abilityUseTime>
        <type>standard</type>
      </abilityUseTime>
      <effects>
        <effects>
          ApplyStatusEffect -> key:power_draw_status_1, refresh:true, target:player;
        </effects>
      </effects>
    </immediateInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>3</requiredLevel>
        <requiredPoints>3</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Bow</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>10</turns>
        <name>Power Draw</name>
        <key>power_draw_status_1</key>
        <icon>archery_1</icon>
        <modifiers>
          <modifiers>
            <type>Damage</type>
            <amount>0.15</amount>
          </modifiers>
          <modifiers>
            <type>ArmorPen</type>
            <amount>0.3</amount>
          </modifiers>
          <modifiers>
            <type>Range</type>
            <amount>1.0</amount>
          </modifiers>
          <modifiers>
            <type>AttackSpeedBonus</type>
            <amount>-25.0</amount>
          </modifiers>
          <modifiers>
            <type>AmmoRecovery</type>
            <amount>-0.15</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
