<abilities>
  <ability>
    <name>Hit Weaving</name>
    <key>hit_weaving</key>
    <skill>archery</skill>
    <icon>archery_6</icon>
    <description>
      After using an archery or ranged ability, gain +20% damage and +20 accuracy on your next turn.
      [p]This bonus only applies to basic attacks.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY hit_weaving;
          WHEN PlayerUsesAbility -> valid_skills:archery|ranged;
          THEN ApplyStatusEffect -> key:hit_weaving, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>12</requiredLevel>
        <requiredPoints>1</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Bow</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>1</turns>
        <name>Hit Weaving</name>
        <key>hit_weaving</key>
        <icon>archery_6</icon>
        <skipFirstTurn>true</skipFirstTurn>
        <description>
          Applies to basic attacks only. Status is removed if an ability is used.
        </description>
        <modifiers>
          <modifiers>
            <type>Accuracy</type>
            <amount>20.0</amount>
          </modifiers>
          <modifiers>
            <type>Damage</type>
            <amount>0.2</amount>
          </modifiers>
        </modifiers>
        <triggers>
          <triggers>
            KEY hit_weaving_remove;
            WHEN PlayerUsesAbility;
            THEN RemoveStatusEffect -> key:hit_weaving, isNew:false, target:player;
          </triggers>
        </triggers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
