<abilities>
  <ability>
    <name>Halting Crits</name>
    <key>halting_crits</key>
    <skill>archery</skill>
    <icon>archery_9</icon>
    <description>
      Critical hits also immobilize targets for 1 turn.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY halting_crits;
          WHEN PlayerAttacks -> requiresCrit:true;
          THEN ApplyStatusEffectToDefender -> key:halting_crit,
              textThey:becomes immobilized,
              textYou:become immobilized;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>8</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Bow</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>1</turns>
        <name>Halting Crit</name>
        <key>halting_crit</key>
        <resistedBy>PhysicalWarding</resistedBy>
        <modifiers>
          <modifiers>
            <type>MovementDisabled</type>
            <amount>1.0</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
