<abilities>
  <ability>
    <name>Duck and Cover</name>
    <key>duck_and_cover</key>
    <skill>arbalism</skill>
    <icon>arbalism_22</icon>
    <description>
      Using the Reload ability grants 3 protection, +25% stun resist, and +25% knockback resist for that turn.
    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY duck_and_cover_status;
          WHEN PlayerUsesAbility -> key:reload;
          THEN ApplyStatusEffect -> key:duck_and_cover_status;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>6</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Crossbow</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>1</turns>
        <name>Duck and Cover</name>
        <key>duck_and_cover_status</key>
        <icon>arbalism_22</icon>
        <color>71a61d</color>
        <reduceOnStartOfTurn>true</reduceOnStartOfTurn>
        <modifiers>
          <modifiers>
            <type>protection</type>
            <amount>3.0</amount>
          </modifiers>
          <modifiers>
            <type>KnockbackResist</type>
            <amount>0.25</amount>
          </modifiers>
          <modifiers>
            <type>StunResist</type>
            <amount>0.25</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
