<abilities>
  <ability>
    <name>Bracketing Barrage</name>
    <key>bracketing_barrage</key>
    <skill>arbalism</skill>
    <icon>arbalism_21</icon>
    <description>
      Each miss with a crossbow increases the accuracy of further shots by 10 for 5 turns.
      [n]Each hit with a crossbow increases critical hit chance by 5% for 5 turns.
      [n]Can be stacked multiple times.

    </description>
    <type>Passive</type>
    <subType>1_Unique Passives</subType>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY bracketing_barrage_status_1;
          WHEN PlayerMisses;
          THEN ApplyStatusEffect -> key:bracketing_barrage_status_1, target:player;
        </triggers>
        <triggers>
          KEY bracketing_barrage_status_2;
          WHEN PlayerHits;
          THEN ApplyStatusEffect -> key:bracketing_barrage_status_2, target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Crossbow</params>
        </params>
      </requirements>
    </requirements>
    <statusEffects>
      <statusEffects>
        <turns>6</turns>
        <name>Bracketing Barrage</name>
        <key>bracketing_barrage_status_1</key>
        <icon>arbalism_21</icon>
        <color>71a61d</color>
        <reduceOnStartOfTurn>false</reduceOnStartOfTurn>
        <modifiers>
          <modifiers>
            <type>Accuracy</type>
            <amount>10.0</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
      <statusEffects>
        <turns>6</turns>
        <name>Bracketing Barrage</name>
        <key>bracketing_barrage_status_2</key>
        <icon>arbalism_21</icon>
        <color>71a61d</color>
        <reduceOnStartOfTurn>false</reduceOnStartOfTurn>
        <modifiers>
          <modifiers>
            <type>CritChance</type>
            <amount>0.05</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>
