vibrating_status.xml

<statusEffects>
  <statusEffect>
    <turns>10</turns>
    <name>Vibrating</name>
    <key>vibrating_status</key>
    <icon>ripple_devastation</icon>
    <resistedBy>PhysicalWarding</resistedBy>
    <turnEffects>
      <turnEffects>

        THEN ApplyStatusEffectAoe -> key:«LINK:vibrating_status», toAligned:true, toPlayer:false, animation:ripple_devastation;
      </turnEffects>
    </turnEffects>
    <modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>-0.2</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>-20.0</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackResist</type>
        <amount>-0.2</amount>
      </modifiers>
      <modifiers>
        <type>StunResist</type>
        <amount>-0.2</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>