vibrating_status.xml
<statusEffects>
<statusEffect>
<turns>10</turns>
<name>Vibrating</name>
<key>vibrating_status</key>
<icon>ripple_devastation</icon>
<resistedBy>PhysicalWarding</resistedBy>
<turnEffects>
<turnEffects>
THEN ApplyStatusEffectAoe -> key:«LINK:vibrating_status», toAligned:true, toPlayer:false, animation:ripple_devastation;
</turnEffects>
</turnEffects>
<modifiers>
<modifiers>
<type>CritResist</type>
<amount>-0.2</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>-20.0</amount>
</modifiers>
<modifiers>
<type>KnockbackResist</type>
<amount>-0.2</amount>
</modifiers>
<modifiers>
<type>StunResist</type>
<amount>-0.2</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>