<statusEffects>
<statusEffect>
<turns>5</turns>
<name>Tenderized</name>
<key>tenderized_status</key>
<icon>tenderize</icon>
<resistedBy>PhysicalWarding</resistedBy>
<skipFirstTurn>true</skipFirstTurn>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>-0.15</amount>
</modifiers>
<modifiers>
<type>WoundResist</type>
<amount>-0.15</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>