<statusEffects>
<statusEffect>
<turns>8</turns>
<name>Supreme Focus</name>
<key>supreme_focus_2</key>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>OnTurnEnergyRecovery</type>
<amount>20.0</amount>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY supreme_focus_attacked_2;
WHEN PlayerIsAttacked;
THEN ReduceStatusEffect -> keyRegex:supreme_focus_\\d, turns:2;
</triggers>
</triggers>
</statusEffect>
</statusEffects>