status_clutched_zombie.xml
<statusEffects>
<statusEffect>
<turns>6</turns>
<name>Clutched</name>
<key>status_clutched_zombie</key>
<icon>status_clutched</icon>
<resistedBy>PhysicalWarding</resistedBy>
<allowMany>true</allowMany>
<description>
This status effect is removed if Zombie dies or moves a tile away.
</description>
<turnEffects>
<turnEffects>
remove_clutched_zombie
</turnEffects>
</turnEffects>
<modifiers>
<modifiers>
<type>MovementDisabled</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>MobilityDisabled</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>-0.1</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>-10.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>