status_clutched_zombie.xml

<statusEffects>
  <statusEffect>
    <turns>6</turns>
    <name>Clutched</name>
    <key>status_clutched_zombie</key>
    <icon>status_clutched</icon>
    <resistedBy>PhysicalWarding</resistedBy>
    <allowMany>true</allowMany>
    <description>
      This status effect is removed if Zombie dies or moves a tile away.
    </description>
    <turnEffects>
      <turnEffects>

        remove_clutched_zombie
      </turnEffects>
    </turnEffects>
    <modifiers>
      <modifiers>
        <type>MovementDisabled</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>MobilityDisabled</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>-0.1</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>-10.0</amount>
      </modifiers>
    </modifiers>
  </statusEffect>
</statusEffects>