simmering_anger_bonus_status.xml

<statusEffects>
  <statusEffect>
    <name>Simmering Anger Bonus</name>
    <key>simmering_anger_bonus_status</key>
    <icon>simmering_anger</icon>
    <allowMany>false</allowMany>
    <hasTurns>false</hasTurns>
    <modifiers>
      <modifiers>
        <type>Damage</type>
        <amount>0.0</amount>
        <modifierConversion>
          <type>Flag</type>
          <flag>simmering_anger_bonus</flag>
          <multiplier>0.04</multiplier>
        </modifierConversion>
      </modifiers>
    </modifiers>
    <triggers>
      <triggers>
        KEY simmering_anger_stance_exit;
        WHEN PlayerStanceExited;
        THEN RemoveStatusEffect -> key:«LINK:simmering_anger_bonus_status»;
        THEN ModifyGlobalFlag -> global_flag:simmering_anger_bonus, operation:set, amount:0;
      </triggers>
    </triggers>
  </statusEffect>
</statusEffects>