simmering_anger_bonus_status.xml
<statusEffects>
<statusEffect>
<name>Simmering Anger Bonus</name>
<key>simmering_anger_bonus_status</key>
<icon>simmering_anger</icon>
<allowMany>false</allowMany>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.0</amount>
<modifierConversion>
<type>Flag</type>
<flag>simmering_anger_bonus</flag>
<multiplier>0.04</multiplier>
</modifierConversion>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY simmering_anger_stance_exit;
WHEN PlayerStanceExited;
THEN RemoveStatusEffect -> key:«LINK:simmering_anger_bonus_status»;
THEN ModifyGlobalFlag -> global_flag:simmering_anger_bonus, operation:set, amount:0;
</triggers>
</triggers>
</statusEffect>
</statusEffects>