shadowstride_status.xml
<statusEffects>
<statusEffect>
<turns>2</turns>
<name>Shadowstride</name>
<key>shadowstride_status</key>
<icon>shadowstride</icon>
<skipFirstTurn>true</skipFirstTurn>
<description>
Vicious Lunge was executed flawlessly, allowing you to enter a shadow form.
[p]After Shadowstride ends, you become Exposed, increasing incoming damage for 2 turns.
</description>
<hasTurns>true</hasTurns>
<exitActions>
<exitActions>
THEN ApplyStatusEffect -> key:«LINK:vicious_lunge_exposed», target:player;
</exitActions>
</exitActions>
<modifiers>
<modifiers>
<type>IsStealth</type>
<amount>1.0</amount>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY shadowstride_status_remove;
WHEN PlayerAttacks;
AND NOT StatusEffectFirstTurn -> key:shadowstride_status;
THEN RemoveStatusEffect -> key:«LINK:shadowstride_status», target:player;
</triggers>
</triggers>
</statusEffect>
</statusEffects>