shadowstride_status.xml

<statusEffects>
  <statusEffect>
    <turns>2</turns>
    <name>Shadowstride</name>
    <key>shadowstride_status</key>
    <icon>shadowstride</icon>
    <skipFirstTurn>true</skipFirstTurn>
    <description>
      Vicious Lunge was executed flawlessly, allowing you to enter a shadow form.
      [p]After Shadowstride ends, you become Exposed, increasing incoming damage for 2 turns.
    </description>
    <hasTurns>true</hasTurns>
    <exitActions>
      <exitActions>
        THEN ApplyStatusEffect -> key:«LINK:vicious_lunge_exposed», target:player;
      </exitActions>
    </exitActions>
    <modifiers>
      <modifiers>
        <type>IsStealth</type>
        <amount>1.0</amount>
      </modifiers>
    </modifiers>
    <triggers>
      <triggers>
        KEY shadowstride_status_remove;
        WHEN PlayerAttacks;
        AND NOT StatusEffectFirstTurn -> key:shadowstride_status;
        THEN RemoveStatusEffect -> key:«LINK:shadowstride_status», target:player;
      </triggers>
    </triggers>
  </statusEffect>
</statusEffects>