<statusEffects>
<statusEffect>
<name>Savage Bleed</name>
<key>savage_bleed_status_2</key>
<icon>savage_bleed</icon>
<allowMany>false</allowMany>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.3</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>