<statusEffects>
<statusEffect>
<turns>2</turns>
<name>Immobilized</name>
<key>rooting_push_status</key>
<icon>rooting_push</icon>
<resistedBy>PhysicalWarding</resistedBy>
<skipFirstTurn>true</skipFirstTurn>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>MovementDisabled</type>
<amount>1.0</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>