<statusEffects>
<statusEffect>
<name>Quickfire</name>
<key>quickfire_status</key>
<icon>unarmed_4</icon>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.01</amount>
<multiplier>Unarmed</multiplier>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>