prepare_for_war_status.xml
<statusEffects>
<statusEffect>
<name>Prepare for War</name>
<key>prepare_for_war_status</key>
<icon>prepare_for_war</icon>
<allowMany>false</allowMany>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>0.2</amount>
<multiplier>warrapt</multiplier>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>0.2</amount>
<multiplier>warrapt</multiplier>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY prepare_for_war_status_trigger;
WHEN PlayerAttacks;
THEN RemoveStatusEffect -> key:«LINK:prepare_for_war_status», target:player;
</triggers>
</triggers>
</statusEffect>
</statusEffects>