prepare_for_war_status.xml

<statusEffects>
  <statusEffect>
    <name>Prepare for War</name>
    <key>prepare_for_war_status</key>
    <icon>prepare_for_war</icon>
    <allowMany>false</allowMany>
    <hasTurns>false</hasTurns>
    <modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>0.2</amount>
        <multiplier>warrapt</multiplier>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>0.2</amount>
        <multiplier>warrapt</multiplier>
      </modifiers>
    </modifiers>
    <triggers>
      <triggers>
        KEY prepare_for_war_status_trigger;
        WHEN PlayerAttacks;
        THEN RemoveStatusEffect -> key:«LINK:prepare_for_war_status», target:player;
      </triggers>
    </triggers>
  </statusEffect>
</statusEffects>