power_draw_status_2.xml
<statusEffects>
<statusEffect>
<turns>14</turns>
<name>Power Draw</name>
<key>power_draw_status_2</key>
<icon>archery_1</icon>
<skipFirstTurn>true</skipFirstTurn>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.15</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.3</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>Range</type>
<amount>1.0</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>-25.0</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>AmmoRecovery</type>
<amount>-0.15</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>