<statusEffects>
<statusEffect>
<turns>2</turns>
<name>Poised Strike</name>
<key>poised_strike_status</key>
<icon>poised_strike</icon>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>Dodge</type>
<amount>8.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.05</amount>
</modifiers>
</modifiers>
</statusEffect>
</statusEffects>